Death Saves: DM controls death saves, and do not reveal the result. On each failed roll, recall a memory of the PC and recount it to them. (Life flash before eyes).
Insight checks will be handled by the DM
Magic Wielders: Due to the nature of The Aetheric Weave (Magic), only certain races are able to wield magic naturally. Below is a table showing the magic initiatives each race may possess:
Monks get a +2 to Arcana when it comes to the Weave
note: the bard class will not be available in this universe.
| Race | Available Classes |
|---|---|
| Elf | All |
| Dwarf | All |
| Halfing | All but sorcerer |
| Human | All but sorcerer |
| Divari | All |
| Dragonborn | All |
| Goliath | All but wizard |
| Elemental | All |
| Changeling | All |
Overcasting: When a magic wielder is out of spell slots, they may attempt to cast a spell, and take a level of exhaustion for each level of spell, at a minimum of 2 levels of exhaustion. When a player reaches 6 levels of exhaustion in this way, their very life force dissipates, and they die, unable to be revived by any means (Their life force no longer exists in the Aetheric Weave).