Spoilers Years 501-1000

Summary: The kingdoms mature and develop their distinctive identities. Aelarion becomes the multicultural heart of the world, where elven founders and diverse immigrants create a magnificent melting pot. Kingdom of Vanguard Reach develops its martial excellence, forges burning day and night, producing the finest warriors. Kingdom of Lenthir masters agricultural abundance, its great plains feeding the continent. Caernast builds honest trade networks connecting all kingdoms. Khalgrod Deep’s dwarven holds become centers of legendary craftsmanship. The Greenfell develops a peaceful, prosperous agrarian culture.

This is genuine prosperity. The arts flourish. Magical innovation advances rapidly in Aelarion and Verdant Reach’s colleges. Cross-cultural exchange leads to new philosophies and technologies. The Second Era’s devastation becomes distant history, remembered in books but not in living memory.

The Tribunal of Balance continues active oversight, but there’s less to oversee, the system works. Divine powers find fulfillment in guidance rather than control. Champions are chosen thoughtfully and serve well.

Key Developments:

  • All kingdoms reach cultural maturity with their distinct, healthy identities
  • Aelarion established as world center and multicultural mecca
  • Verdant Reach emerges as military and forge capital of humanity
  • Lenthir’s agricultural excellence begins feeding the continent
  • Caernast becomes vital trade hub near Khalgrod
  • Inter-kingdom cooperation reaches peak effectiveness
  • Arts, sciences, and magic advance significantly
  • Tribunal maintains active but increasingly routine oversight
  • No major crises—the Covenant genuinely prevents problems
  • Zoroth continues to watch and wait, beginning preliminary designs